Classes and Objects in Java

Java is an object-oriented programming (OOP) language, which means that it is built around the concept of classes and objects. In this tutorial, we will learn about classes and objects in Java, and how they work together to create programs.

What is a Class in Java?

A class is a template or blueprint for creating objects. It defines the variables and methods that will be available to the objects created from the class. A class is essentially a data structure that contains variables and methods, and provides a way to create objects of that type.

A class can contain fields (variables) and methods to describe the behavior of an object. For example, a class Car can have fields such as make, model, and year, and methods such as start, stop, and drive.

Here is an example of a simple class in Java:

public class Car {
  // fields
  String make;
  String model;
  int year;

  // methods
  public void start() {
    System.out.println("Starting the car.");

  public void stop() {
    System.out.println("Stopping the car.");

  public void drive() {
    System.out.println("Driving the car.");

In this example, the Car class has four variables (make, model, year, and horsepower) and four methods (startEngine, stopEngine, accelerate, and brake). The variables represent the properties of a car, such as the make and model, and the methods represent actions that the car can perform, such as starting the engine or braking.

What is an Object in Java?

An object is an instance of a class. It is a real-world entity that has state and behavior. An object has three characteristics:

1. State: Represents the data (value) of an object. 2. Behavior: Represents the behavior (functionality) of an object such as start, stop, drive. 3. Identity: An object identity is typically implemented via a unique ID.

Here is an example of how to create an object from the Car class:

Car myCar = new Car();

Here we have created an object of the Car class and named it myCar.

Benefits of Using Classes and Objects:

1. Code Reusability: We can reuse the code by creating multiple objects of a class. 2. Data Abstraction: We can hide the implementation details from the user. 3. Data Encapsulation: We can encapsulate the data and provide security. 4. Inheritance: We can inherit the properties and behaviors of a class to another class.